Overview

The project was a collaboration between Syracuse University and Lifia Corporation. Our goal was to understand the needs/challenges of individuals living with HIV and identify how technology can be useful in their health journeys.

We partnered with HIV clinics and participants in Indiana and Kentucky to conduct exploratory research. We learned individuals experience many health challenges due to their chronic condition, but they also face persistent social stigma associated with HIV.

After various rounds of field workshops and interviews, we leveraged our findings to create a social/advocacy app called Positive People. This app focuses on building social connections and reducing social stigma among people living with HIV in rural US.

Watch the video below for a brief overview of the Positive People app.

Our Team

This project was led by a part-time team including collaborators from Syracuse University and A.J. Boggs & Company. Our team included:

  • 2 Researchers

  • 1 UX Designer/Analyst

  • 1 Mobile Developer

  • 2 Support Staff

My role included designing and conducting research, developing a UX strategy, and managing stakeholders. Here are some of the tools I used for this project: Jira, Slack, Google Suite, Figma

Research

During the research process, we collaborated with with a group of 8 participants living with HIV and also worked closely with leadership from HIV clinics in Kentucky and Indiana.

1) Discovery Workshops

  • Participatory design workshops with 8 participants at various stages of their HIV journey

  • Focused on understanding user stories, needs, challenges, and design opportunities

  • Leveraged storytelling and participatory design to elicit requirements

    Results: The discovery workshops allowed us to better understand user needs including access to education materials, social interactions, and resources that supported care and stigma advocacy.

2) Interviews

  • Semi-structured interviews with 6 participants (on Zoom/phone)

  • Focused on further understanding common roadblocks and needs

    Results: Insights from interviews led us to pivot away from an initial platform idea of a forum-style platform to a mobile-first application.

Insights

We learned there are various unmet needs in the lives of individuals living with HIV, including:

  1. Ongoing HIV education

  2. Trained HIV providers

  3. Advocacy/stigma reduction

  4. Multicultural resources

  5. Mental health support

  6. Mobile friendly/accessible tools

3) Persona Development

  • Created 12 personas to reflect the reoccurring and unique stories among the participants and those of other potential participants that were not represented in our sample

  • We used these personas throughout the rest of the research and design process

4) Story Mapping: Narrative Card Game

Given that target participants reflected different points in their HIV journey, we sought to develop a clear list of challenges and needs for people at different stages in their journeys to enable a sustainable support platform.

  • We developed a storytelling card game called "Narrative Tapestry" to identify ways to keep both newly-diagnosed individuals as well as those with a normalized HIV-identity engaged.

  • The story mapping led us to identify features to enable a sustainable HIV support platform.

    Results: Identified key features important for newly diagnosed members and identified key features to engage those with undetectable/stable condition who seek more advocacy opportunities.

We also authored an article documenting our research process and findings: Click to read the paper here.

Design

3) Mockups & Wireframing

  • I created simple mockups of the app screens for the various flows, including for: sign-up; messaging; member levels, and more.

  • Using Figma, we developed low-fidelity wireframes for each of the processes.

Iterative Development & Testing

4) Usability Testing

  • After developing a test platform based on initial mockups, we conducted moderated testing with 6 of our key stakeholders

  • Tests focused on understanding navigation and other UX issues

  • We completed several rounds of user testing with out stakeholders (both remotely and in-person), tracking new issues on Jira, and iteratively fixing issues through project sprints.

Result: We identified key issues with the complexity of the invite-only sign up process and messaging features. User testing allowed our team to streamline the signup process and improve user navigation. We also ensured that the app reflected the most important needs identified during the research process.

Reflection

I have learned so much about end-to-end UX research and product management from this project. Yet the biggest takeaway is the importance of ITERATION. The product has evolved over time and with each new update we continue to improve the platform by continuing to listen to the users, identify their key needs, and implement their feedback for a better user experience.

Next Steps

As we continue to improve the platform, we are working on the following:

  • Build community engagement: There are currently more than 60 initial users on the platform and we are working with various local partners to sustainably engage the community members.

  • Design/launch stigma reduction hub: We are working on designing and implementing a hub for stigma reduction tools including a task board for advocacy projects, an educational toolkit and more!

  • Forum capability: We also want to keep building the momentum of app engagement by launching the capability for people to start and contribute to forum threads across relevant topics.

Next
Next

Resource Library Website Architecture